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Few Sega Megadrive News Website presentation
Some Megadrive's related curiosities My Megadrive MegaCD and 32X works
Some Megadrive programming tools Megadrive and Sega Genesis documentation
Products (flash cart) for Megadrive and Megacd The SegaMegadrive Development Web-Ring
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  puce Works (Technical demos)

MegaDrive / SegaGenesis works
Eqx md 6,4,3,2,1,0
Hny 2006
Mdsa benchmark
Complex sprites
Super fighter
Hbd os
Summer contest 2007
Fvr eidolons
Fvr superx
Dcevolution demo
Fvr monkandmonkeys
Fvr ascii demo
Fvr windows test
Fvr tiles loader
All your base demo
ChuChu Rocket Demo
Technical Demo
Rondoudou

MegaCD / SegaCD works
Eqx pro 8 (yatta)
Eqx pro 8 (mj beatit)
Equinoxe fmv demo
Fvr singapore ily

32X / Super32X works
Fvr winter 2004
Fvr superx 2
Fvr 32x babe

Games works
Tavern rpg
Flight j57
Mighty mighty missile

puce MegaDrive / SegaGenesis works

GCC - Eqx md (.bin only) - Add/View feedbacks (6)
V0.0006
05/2006
Almost final encoder, still 12fps but now up to 76colors at once :P (and always 50!!!) ...
Sadly, cause of some DMA problems, i cannot reach fullscreen atm...
Includes another set of doom3.eqx and driver2.eqx ^^.
Please press start to disable shadow and enjoy :P
Download
V0.0004
04/2006
Now using shadow to boost colors (up to 36) and picture quality ...
Includes another set of doom3.eqx and driver2.eqx ^^.
Download
V0.0003
04/2006
Now improved picture optimisation, allow allmost fullscreen without glitches (still DMA problem btw), fixed fps speed (smoother)...
Includes doom3.eqx (90%fullscreen) and driver2.eqx (80%fullscreen), enjoy!
Download
V0.0002
04/2006
Now includes dynamic palette generation... Need to fix several glitches and palette problems...
Download
V0.0001
04/2006
Features fullscreen @12fps with variable bitrate (from 48KB/S to 192KB/S)... Fixed palette method
Includes two binaries: "Magical Sound Shower" (85%fullscreen) and "Afterburner Medley" (65%fullscreen).
Download
V0.0000
04/2006
Equinoxe player (ported to MD for some reliability reasons). Features Fullscreen@12fps => 128KB/s... The encoder still sux ;)
Download
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GCC - Hbd 2006 (source + .bin) - Add/View feedbacks (4)
V1.final
01/2006
Happy new year 2006 demo (minimalist LOL).
Download
screenshot


GCC - Mdsa benchmark (.bin only) - Add/View feedbacks (0)
V1.final
07/2006
Test of real time decompression using MDSA/LZSS on enormous sprites...
Quite slow results, however, using segacd to decompress, it should be possible to do a great fighting game with such sprite size and twice faster animation.
Download
screenshot


GCC - Complex sprites (.bin only) - Add/View feedbacks (0)
V1.final
06/2006
Mix of Hi priority and low priority Planes with Hi and Low priority Sprites to check all possible rendering and special layering effects using sprites...
Sprites addition, substract, removal, layering in hardware...
Download
screenshot


GCC - Super fighter (.bin only) - Add/View feedbacks (0)
V1.final
06/2006
Demo made for Super fighter team.... Not released officialy for some boring reasons... Too much sprites on same lines for scrolling text ;)
Download
screenshot


GCC - Hbd os (.bin only) - Add/View feedbacks (0)
V1.final
06/2006
Demo I made for Objectif-Sega's birthday... Raster effect mostly.
Download
screenshot        screenshot


GCC - Summer demo 2004 (source + .bin) - Add/View feedbacks (1)
V1.final
12/2004
Monster demo I made for the Devega Summer Contest 2004... Using a 100% raster effect engine, hudge sprites, 4 levels of water transparency...
This demo also had a segacd version (with music) but, due to an unknown HINT bug with segacd, I release the Genesis version only =P..
Download
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GCC - Fvr eidolons (source + .bin) - Add/View feedbacks (2)
V1.final
12/2004
Little demo I made some months ago to celebrate the Eidolon's Inn rebirth... I never released it before for some reasons...
I used Raster effect, Shadow/Highlight and a 31 colors pic (using dual layering technique).
Download
screenshot        screenshot


GCC - Fvr superx md (.bin only) - Add/View feedbacks (0)
V1.final
10/2004
After SuperX 32X V1, SuperX 32X V2, here is SuperX MegaDrive.
I ported this ultimate version on MD because i don't think that this raycasting method is good to create a decent game...
Sorry, I need to give-up this time :(...
Download
screenshot        screenshot


GCC - Dcevolution.net demo (source + .bin) - Add/View feedbacks (0)
V1.final
07/2004
A little demo I made for DCevolution.net...
I used raster + shadow/highlight to boost colors.
Have fun!
Download
screenshot        screenshot


GCC - Dcevolution.net demo (source + .bin) - Add/View feedbacks (0)
V1.final
06/2004
This is my entry for the PDROM 2.5 Competition. Unfortunately I finished 11/24...
When you'll look at this crappy game, you'll understand why I didn't won =P.
Have fun!
Download
screenshot        screenshot


GCC - Fvr ascii player (source + .bin) - Add/View feedbacks (1)
V1.final
06/2004
A little demo (700ko) playing the IPOD trailler in the "ASCII" codec.
REV2: Display function faster.
Joypad commands : UP, DOWN, LEFT, RIGHT, A, A+LEFT, A+RIGHT, B et C.
Have fun!
Download
screenshot        screenshot


GCC - Fvr window test (source + .bin) - Add/View feedbacks (0)
V1.final
06/2004
Coded in few minutes, this demo demistify the use of WindowPlane!!!.
All is done during the VDP registers initialisation.
Download
screenshot


GCC - Fvr tiles loader (source + .bin) - Add/View feedbacks (0)
V1.final
05/2004
This demo benchmarks the time that takes a DMA tiles download and a 68K tiles download.
Warning (june 2007) : this demo is not accurate at all ^^ I'll do another one soon!
Download
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GCC - Fvr all your base demo (source + .bin) - Add/View feedbacks (0)
V1.final
04/2004
Very Very simple demo made to show how to use GCC. So you'll be able to see the code differences between GCC and SGCC.
To compile, you need the file "md.ld" (see tools #).
Download
screenshot


SGCC - Chuchu rocket demo (.bin only) - Add/View feedbacks (3)
V1.final
03/2004
Here is the official FVRING demo of ChuChu Rocket MD.
This demo contains 2 levels (one playable).
Download
screenshot        screenshot


SGCC - Fvr technical demo (source + .bin) - Add/View feedbacks (2)
V1.final
01/2004
After some experiements, here are the results...
This demo shows step by step the main VDP functions: Planes, Pal, Sprites...
The code is linear and quite compressed cause i used a lib.
Download
screenshot        screenshot


SGCC - Rondoudou (source + .bin) - Add/View feedbacks (2)
V1.final
09/2003
My first C demo and also my first coding attempt with the C language, snif.
This demo doens't work with the real hardware cause of several VDP registers misunderstoods.
I put this demo here cause the code is made without any lib, interesting i think.
Download
screenshot        screenshot


puce MegaCD / SegaCD works

GCC - Eqx pro 8 (.iso only) - Add/View feedbacks (10)
V0.02
01/2007
EQX PRO 8, Encoded with codec 3.4!
Again a slightly upgraded version... The picture is more stable and more colorful! 28MB of pure processing pleasure :)
Still no compression, i'm a bit lazy, yeah...
Download
V0.01
08/2006
EQX PRO 8, Version2 (Chromalux inside!!!)
An upgraded version, much advanced in term of color sorting and global picture rendering, of course, the dithering level can be set (here 75%)... Press C to get normal vertical ratio and enjoy!
Next step is to fix a little reading bug (on real hardware) and include a little compression to reduce data size.
Download
V0.00
08/2006
EQX PRO 8
Please just enjoy this rare demo: The first and unique homebrew FMV player... The first movie encoded was a Micheal Jackson clip, BEAT IT!!!.
Might not work on real hardware ;)
Download
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GCC - Equinoxe fmv v00 (.iso only) - Add/View feedbacks (2)
V1.final
05/2005
Equinoxe is a FMV player developped by Evermind Development =P :) and features:
-8fps Full Motion Video.
-16Khz/8khz Sound.
-From 0*0 to 128*128px movies without compression.
-Up to 256*224px movies with EquinoxeFMV compression.
-From 0 to 120 colors (tiled palettes).
-75% maincpu free time (user reserved code).
Download
screenshot        screenshot


GCC - Fvr singapore ily (source + .iso) - Add/View feedbacks (7)
V1.final
06/2004
Etant en manque d'inspiration pour mes démos conventionneles, j'ai décidé de me faire un super "splatch screen" avec 100 couleurs et profiter d'en faire une démo MCD (avec l'aide de MOD).
This demo contains the sources for the MD side and both .bin files for the MegaCD side.
Have fun (to compile, you need the file "segacd.ld" in the good directory).
Download
screenshot


puce 32X / Super32X works

GCC - Fvr winter 2004 (source + .bin) - Add/View feedbacks (0)
V1.final
12/2004
Here is my greetings demo for year 2005, it uses the 32X vdp from 68K.
Now all is seriously made (timings with 32x are good) and it includes some neat bmp read/display/setpal C functions i made.
There is also a .gym player (68K based) so please turn on your speakers ;)
Have fun.
Download
screenshot        screenshot


GCC - Fvr superx 2 (.bin only) - Add/View feedbacks (0)
V1.final
08/2004
After, the 32x babe shock ^^, here are 2 demos based on a "homemade" raycasting engine (68k based). The dev of this engine is halted for now but it is possible that...
-Superx1: Basic Raycasting, FOV of 80°, Trace of 256 levels and a resolution of 80pixels (A:Show on/off - B:Texture on/off - C+up/down changement du point de vue).
Superx2 : Dual Precision Raycasting, FOV of 90°, trace of 32768 levels and a resolution of 200pixels (A:Show on/off).
Have fun.
Download
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GCC - Fvr 32x babe 1 (source + .bin) - Add/View feedbacks (2)
V1.final
08/2004
After a full month of shame, I finaly displayed somthing with the 32X (with the help of Devster and Mod).
This demo is 100% 68k based and display a pic .bmp 320*224*256 colors, Nothing more, nothing less. I'm not sure it will work on real hardware because i don't respect any acces timing :(.
Have fun (to compile, you need to have the file "md32x.ld" in the good directory).
Download
screenshot


puce Games works

GCC - Tavern rpg - Add/View feedbacks (0)
V0.wip
??/200?
Working on an RPG engine (ala RPG maker but in better, of course ;P).
The main goal of the engine is to hold the community project "tavern rpg" (see http://www.eidolons-inn.net).
Features:
-100% customizable engine.
-Tons of possibilities using a special script system.
-Ultra short loadings using dynamic bufferizing on mdsa.
-...
Download
screenshot        screenshot

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GCC - Flight j57 (.iso only) - Add/View feedbacks (0)
V1.final
04/2005
Demo for a megacd game (the first megacd demo with loadings, ever ^^)... Entered the PDROM contest and finished first... I was very happy :)
The game development was a lot pushed later (artworks, sounds, code were completely polished) however I lost most of the stuff during a HD crash :'(
Enjoy the PDROM entry anyway (don't work on real hardware coz of a little bug).
Download
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GCC - Mighty mighty missile (.iso only) - Add/View feedbacks (5)
V1.final
08/2005
After more than 2 years of development (half of debugging)... The game has been finaly released to USA by GoodDealGames (http://www.gooddealgames.com).
MaskOfDestiny did the loading/sound part and I did the game part :D Was a lot of fun !
Features:
-4 Game modes (Original, Puzzle and two bonues).
-Up to 10 levels in Original Mode.
-Up to 95 levels in Puzzle Mode (save using a password).
-Compatible with Sega-Multitap2 or EA-4wayplay.
-Strong customizable AI.
-60Fps framerate, vivid colors, crazy amount of sprites.
-Hi fidelity BGM and SFX.
-And more...
Download
screenshot        screenshot

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